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Path of Exile 2 (Beta 0.3.0)

A dark world, absurd complexity — and a game that still feels refreshingly free.

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Path of Exile 2 (Beta 0.3.0)

Path of Exile 2 is back with beta 0.3.0 — and it feels like Christmas Eve for a Casual Gamer Dad. For those of us who grew up with gaming but now juggle nappies, coffee and children screaming in the background, here is finally a game where the pause button matters just as much as the loot. It is massive, endless — and perfect for dads gaming on borrowed time.

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Disclaimer: Apropos Magazine received access or a review copy. As always, we share our own impressions — unfiltered.

Six stars

Path of Exile 2 is the kind of game you return to like a ritual. Not necessarily every day — but in the way you return to a favourite bar, where the bartender never quite remembers your name, but always pours you a beer as if you were a regular. And with 0.3.0, it feels as though Grinding Gear Games has rebuilt the whole place, thrown out the dartboard, installed new lights in the ceiling and finally made it somewhere you actually want to linger.

PoE2 has always had a reputation as the ARPG equivalent of an Excel sheet — a game where every build feels like an assignment in linear algebra. It is the kind of game where serious YouTube channels spend hours explaining a single change to the atlas tree as if it were a political intervention in the budget. I have never been that kind of player. I am a CDG. I press the buttons, smash some monsters, and hope the loot I pick up is not completely useless.

But 0.3.0 changes something fundamental. For the first time, it feels like a beta that is close to being a game. Act 4 — “The Third Edict” — sends you to the Karui islands, and it is surprisingly ambitious. For the first time, you can choose the order of the islands yourself, and that creates a kind of freedom you do not usually associate with PoE’s almost sadistic structure. Suddenly it feels more open, more organic. As if the developers actually thought: “What if we let people have a little fun?”

And fun is the keyword. Because the support gem system has been blown wide open. Where you were previously limited to one of each support gem, you can now stack them freely, as if you were at an all-you-can-eat buffet thinking: “Yes, I’ll have a bit more of that too, and fuck it, give me another round of crit chance on top.” The result? Build chaos. Balance problems. And exactly the kind of anarchy that makes an ARPG worth playing. I do not know if it is optimal, but I feel like a god when my skills suddenly explode in every direction. Diablo looks like a children’s game next to this.

The new league — “Rise of the Abyssals” — is a chapter of its own. Abyssal enemies appear like unwelcome guests at a private party and dump loot on the floor before disappearing. Well of Souls and Abyssal Troves add yet more layers to crafting and gear. It is at once seductive and completely incomprehensible. I know there are people on Reddit who can write entire essays about why an abyssal modifier is “S-tier” — I just see a new colour on the screen and think: “That must be good.” And that is enough.

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The balance changes are extensive: character classes have been adjusted, bosses’ health has been trimmed, the passive tree has been tweaked, and even the item system feels more dynamic. There is no doubt that Jonathan Rogers and co. looked at the criticism of 0.2.0 and said: “Okay, we messed up a bit — let’s change it.” The result is a patch that feels like one giant confession and one giant upgrade at the same time.

But let us talk about the real thing: how does it feel to play? It feels like sinking into an old armchair you did not realise you had missed. I start a new run, charge into hordes of enemies, spam my abilities and watch the screen explode in colours that would give the epilepsy committee a very long day at the office. I do not always know what I am doing, but I know I am doing it with style.

That is the beauty of PoE2: it speaks to both the hardcore and the CDGs. If you want to spend 40 hours optimising a build guide, there is room for you. If you want to jump in for an hour, kill some monsters, get a new sword and log out again — there is room for you too. The game does not judge you. And in a genre that otherwise loves whipping people into meta compliance, that is a relief.

YouTube is still full of people talking about “gemcutting” and “essence rework” in a language I will never understand. I leave that to them. For me, PoE2 is about the feeling of progression. About turning on the game, killing something, and thinking: “That was worth it.” It is simple. And with 0.3.0, it is fun again at last.

The comparison with Diablo is unavoidable. I grew up with Diablo, and that is where I learned to love the ARPG genre. But PoE2 takes everything Diablo was and says: “Why settle?” It is bigger, darker, more complex — and honestly, far more satisfying. Diablo is popcorn; PoE2 is a five-course meal where you are not entirely sure what you are eating, but the flavour still bursts across your mouth.

Let us just put it like this…

Path of Exile 2 is still outrageously complex. It is still packed with systems I will never master. But it is also insanely fun. 0.3.0 shows that the developers are listening, and that they are willing to take big steps in a direction where the game can be everything to everyone. It is still nerdy enough for the hardcore — but now open enough that even a CDG can feel like a legend in Wraeclast. And that, ladies and gentlemen, is no small feat.

Casper Fiil

Reviewer & writer

Casper Fiil holds a Master’s degree in Economics and Business Administration from Copenhagen Business School and has spent over twenty years working at the intersection of music and cultural storytelling. With an analytical eye and an uncompromising sense of aesthetics, he has captured musical movements long before they made it onto playlists. Casper writes about the things that don’t necessarily make noise — but stay with you.